A really easy way to do real-time shadows that is applicable for actual game use

Blitz3D Forums/Blitz3D Programming/A really easy way to do real-time shadows that is applicable for actual game use

The best realtime shadows I've seen are in NeverWinter Nights (e.g. the players cast shadows onto scenery, scenery casts shadows onto scenery, players cast multiple shadows from multiple lights etc.) Are they using your technique Swift?