A really easy way to do real-time shadows that is applicable for actual game use

Blitz3D Forums/Blitz3D Programming/A really easy way to do real-time shadows that is applicable for actual game use

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Ah...you are doing it on a triangle basis, which i said would take a lot longer. I am counting on brush geometry to go a lot faster, since every surface is coplanar, and there are a few tricks you can do.

I'll let you know what I find. I am much more willing to do open-source community projects now, since it's a lot faster than each person figuring out there own version of everything.