Or, like in the examples, use KeyHit() instead of KeyDown(). If the key is hit once but not released, KeyHit() will register the key being hit only once, while using KeyDown would result in "hits" being registered continuously.
Exiting Parts Of A Game
Blitz3D Forums/Blitz3D Beginners Area/Exiting Parts Of A GameThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.