storing terrain information

Blitz3D Forums/Blitz3D Programming/storing terrain information

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Static Level of Detail is much more complikated as I axpected. But I'll stay at it and make it as fast as possible. Till mow you can create a map of two triangles and specify the detail at every position. But it has many bugs till now wich makes holes in the map.

I have to rewrite parts the leveleditor for the new functions, too. I hope this will not take to long.

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And your project L&L. Any notes, screens or demos so far?