i just added the quotes (didn't know you needed them), but it still didn't work. i'm guessing it has something to do with child of the child of the child ... etc. but i don't understand how to access the children of children...
when i do a countchildren on the entity it only finds 1. i remember seeing a post about this sometime ago but can't find it now.
edit:
got it semi working after doing some more searching, i had to do it a bit differntly though
entityparent wouldn't parent the weapon to the joint, so i'm gonna have to figure a way to get that working right now. but hey its a start and thanks for your help
when i do a countchildren on the entity it only finds 1. i remember seeing a post about this sometime ago but can't find it now.
edit:
got it semi working after doing some more searching, i had to do it a bit differntly though
Global hand = FindChild(dude, "rhand") Global weapon = LoadMesh("pistol.b3d",hand)
entityparent wouldn't parent the weapon to the joint, so i'm gonna have to figure a way to get that working right now. but hey its a start and thanks for your help