Please break this!

Blitz3D Forums/Blitz3D Programming/Please break this!

Actually Fredborg, I was hoping you would release the documentation you have on the 3ds format. I have a few simple doc, and they took forever to find. Last loader I made was very simplistic, but it also included a "SaveMesh()" function. The only draw back to the save mesh was the lack of knowing which texture was applied to a model in blitz (feature request pending :).

Would you be willing to share the 3ds documentation?