
The importer should now work almost 100% perfectly. As can be seen from the screenshot (hopefully), it will load smoothing groups, advanced material settings, lights, cameras (although they are disabled), pivots/dummies, and a few other things. Getting smoothing groups to be reconstructed at a reasonable speed was pretty tricky, but once I got it working, it turned out to be the simplest solution :)
The following material settings are loaded:
- Diffuse color
- Shininess
- Diffuse Texture
- Opacity Texture (only if it is the same as the diffuse map)
- Self Illumination Texture (handled a little differently than in 3DS max)
- Reflection Texture (loaded as a spherical reflection map)
A few objects might be rotated wrongly, but I'm looking into that at the moment. Ambient light, and fogging is not loaded.
You can download a demonstration viewer here - Download removed -
The rule is still if you can break it for real, you earn the source code, if you can't then keep trying!
PS: Gotta love Blitz :)
See you,
Fredborg