It seems to save the mesh fine, which is good, but it doesn't save texture info and the UV mapping isn't saved properly.
The model it gave me loaded with the surfaces separated, as it should have, but not textured and when I did apply a texture the UV mapping made it look like it was tiled a million times.
Could it be the models I use to test?
The model it gave me loaded with the surfaces separated, as it should have, but not textured and when I did apply a texture the UV mapping made it look like it was tiled a million times.
Could it be the models I use to test?