Yes. The thing is though, if we can collectively get ASE working, the framework could in theory be adapted for use with ANY file format, providing the 'rules' of the exporter are followed. For example, I have each material in a type. Whether that material was read from an ASE or a .XYZ makes no difference to the exporter as long as the numbers are right (ie. RGB ranging from 0-255 instead of 0-1).
If somebody can help with writing .B3D, the rest will write itself! :)
If somebody can help with writing .B3D, the rest will write itself! :)