Splines and meshes...

Blitz3D Forums/Blitz3D Programming/Splines and meshes...

i have what is called a track profile , take a cut line through a road , for a simple road you would have two points , left kerb, right kerb.

I then move these allong a path determined by other points , which you can move about , so making a track whaterver shape you want.

once i have all my kerb vectors , then then loop through them all one by one , so :

the first peice of road will be made up of the first two vectors (left/right kerb) and also the next section vectors.

not sure if that is any clearer

Matt