well depending upon how blitz works, it is proberably still transfering all of the vertices across the system bus. this would lead to slower performance
Meshperformance
Blitz3D Forums/Blitz3D Programming/MeshperformanceThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.