Boned animation is superior to hier... hiar... hierc..
hierark... hayaarkeu........
- that method when they move separate bits !
You can use CharacterFX to create IK/Bone animation and export directly to .b3d - its ony about $20 to register and you get great results.
Its well suited to animating low polygon characters and easier to learn and use than most top level modelling/animation packages.
I have never used Maya - couldn't afford that AND Max.
If you have access to Max's Character Studio then it is quite easy to create good animation using Biped but there's no simple way to get this into Blitz3D (I havent yet tried the .x route - I need to buy Ultimate Unwrap)- I am waiting to try the latest version of Rob's (Redflame) Max to B3D exporter (when its finished). This will allow you to export Biped/Physique animation straight to .B3D. The current version works very well and has a great "Blitz Material" but doesn't export animation.
Good luck with whatever route you choose.
hierark... hayaarkeu........
- that method when they move separate bits !
You can use CharacterFX to create IK/Bone animation and export directly to .b3d - its ony about $20 to register and you get great results.
Its well suited to animating low polygon characters and easier to learn and use than most top level modelling/animation packages.
I have never used Maya - couldn't afford that AND Max.
If you have access to Max's Character Studio then it is quite easy to create good animation using Biped but there's no simple way to get this into Blitz3D (I havent yet tried the .x route - I need to buy Ultimate Unwrap)- I am waiting to try the latest version of Rob's (Redflame) Max to B3D exporter (when its finished). This will allow you to export Biped/Physique animation straight to .B3D. The current version works very well and has a great "Blitz Material" but doesn't export animation.
Good luck with whatever route you choose.