Meshperformance

Blitz3D Forums/Blitz3D Programming/Meshperformance

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It would be the 49 surfaces. Many surfaces can cause a slow down in Blitz merely on their own. Like MasterBeaker said, there is processing time and even though the surfaces are not rendered, they are still there and there must be a certain amount of processing that must be done for things like Zordering, entities, etc...