Shawn,
If you use static levels of detail like I do, but set it so that the distance the highest level of detail is used is pretty far out then you can't see the snapping much.
This approach works really good for a fixed size terrain, but I am trying to make my terrain infinate. This requires using a fixed set of tiles and modifying them to look like the current terrain view.
Thanks for looking at the example and the input.
MK
If you use static levels of detail like I do, but set it so that the distance the highest level of detail is used is pretty far out then you can't see the snapping much.
This approach works really good for a fixed size terrain, but I am trying to make my terrain infinate. This requires using a fixed set of tiles and modifying them to look like the current terrain view.
Thanks for looking at the example and the input.
MK