ScaleEntity Command

Blitz3D Forums/Blitz3D Programming/ScaleEntity Command

The problem you are having is that your model is not really very spherical so when you use the sphere you are ending up with the radius being too wide.

Try this:

Divide your model into multple collision points and use a centralised pivot (parent the ellipsoids to it) to keep them altogether. I would suggest trying 5 ellipsoides, use the bottom 2 only for ground collisions.

Darkheart