Using 1024 X 1024 textures for sprite based screens?

Blitz3D Forums/Blitz3D Programming/Using 1024 X 1024 textures for sprite based screens?

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Yep text is included. I might look for another solution. But it has to look quality. Anything lower than 1024 seems to look grainy when applied as a texture. It's totally different than using drawimage().