Using 1024 X 1024 textures for sprite based screens?

Blitz3D Forums/Blitz3D Programming/Using 1024 X 1024 textures for sprite based screens?

It does seem kinda high. I'm using a 256x256 background for the game I've just finished, and it doesn't seem very pixellated.

On the other hand, you're talking about story and title screens.. so does that mean you've got text on there? Because I have noticed text gets pretty pixellated on a big sprite.