Terrain Texture Splatting???

Blitz3D Forums/Blitz3D Programming/Terrain Texture Splatting???

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Oh and btw, this is for terrains you make yourself out of meshes, not for Blitz terrains. There's no way to do vertex alpha effects witht he built in terrains. Those terrains are really slow anyhow. My terrain system for example 2-5x as fast, with 5x as much detail, and you can tile textures on it and rotate them. Now that vertex alpha is in perhaps it's time for a re-write to get rid of that cracking issue and support texture splatting instead of tiling textures which requires really high res textures to get a good level of detail and as a result also limits how fast the terrain can go because of the actual number of tiles I have to make the terrain out of.