i'd build the tracks as levels in a 3d app. I use max so i can really advise you on the apps you using.
i once was coding a horse racing game in blitz, had it all done in 2d, no graphics added just text but all it needed was a graphics engine intergrated.
It had deep horse stats like health, stamina ,speed , sprintspeed, fitness_level, iq_level, aggression , discipline and so on, something like 20+ stats.
Loved watching the races(just text) but seeing stuff like chesters in the lead, but mildew is closing etc.
and when stuff like a horses stamina was getting low comments like fitzgerald montegue seems to be slowing down, it looks like he's TIRING!!
If a horse got too far behind stuff like "Oh dear, the jockey must be wishing he hadn't turned up, by the time he finishes the crowd will have left!"
i once was coding a horse racing game in blitz, had it all done in 2d, no graphics added just text but all it needed was a graphics engine intergrated.
It had deep horse stats like health, stamina ,speed , sprintspeed, fitness_level, iq_level, aggression , discipline and so on, something like 20+ stats.
Loved watching the races(just text) but seeing stuff like chesters in the lead, but mildew is closing etc.
and when stuff like a horses stamina was getting low comments like fitzgerald montegue seems to be slowing down, it looks like he's TIRING!!
If a horse got too far behind stuff like "Oh dear, the jockey must be wishing he hadn't turned up, by the time he finishes the crowd will have left!"