Foppy
Yep, non-frustrating/confusing control in a game is paramount.
In TU the turret is independant of the tankbase - so the turret won't turn if the tankbase does. And keys control the left/right/forwards/back motion of the tankbase while the mouse controls rotation of the turret and (with the rmb held down) pitch of the gun. This works pretty well.
I haven't set it up on these screens, but the radar will show the location of walls/pits so it'll be possible to drive with one eye on the radar while the turret's pointed elsewhere. I want to make the controls as easy to pick up as possible and avoid the player using the direction of the tank to aim the gun.
Yep, non-frustrating/confusing control in a game is paramount.
In TU the turret is independant of the tankbase - so the turret won't turn if the tankbase does. And keys control the left/right/forwards/back motion of the tankbase while the mouse controls rotation of the turret and (with the rmb held down) pitch of the gun. This works pretty well.
I haven't set it up on these screens, but the radar will show the location of walls/pits so it'll be possible to drive with one eye on the radar while the turret's pointed elsewhere. I want to make the controls as easy to pick up as possible and avoid the player using the direction of the tank to aim the gun.