CAMERA VIEWS!!!

Blitz3D Forums/Blitz3D Programming/CAMERA VIEWS!!!

i think that that has to do with the fact that the camera uses a viewing frustrum and not an arc equivelent because if you think about this
____________
\o1***o2***/
#\********/
##\******/
###\****/
####\**/
#####\/

the distance between object1 is greater than that of object 2 yet it still lies within the view and therefore is not clipped, thats my theory at least