See if this is any use... it's another block-explode thing.
Just do this sorta thing with it:
Just do this sorta thing with it:
Include "explosions.bb" AppTitle "Hit SPACE..." Graphics 640, 480, 0, 2 SetBuffer BackBuffer () InitExplosions () image = LoadImage ("blah.bmp") ; Screen-sized image... bang.RenderedExplosion = RenderExplosion (image, 16, 16) Repeat Cls ; Note: EXPLODE_Num is a global variable containing the number of explosion particles on-screen... If EXPLODE_Num = 0 DrawImage image, 0, 0 EndIf If KeyHit (57) StartRenderedExplosion (bang, 0, 0, 0, 0, 0.025) EndIf UpdateExplosions () Flip Until KeyHit (1) ; Do this when you no longer need the pre-rendered explosion... FreeRenderedExplosion (bang) End