Thank you very much, Sergio. :)
As for your first comment, I have some ideas on games I would like to attempt. I'm a big fan (design-wise) of simple games like Pac-Man, Donkey Kong, Dig Dug, Mr. Do, etc. By simple, I mean "single screen, no scrolling, simple layout, few rules." For my first project I would like to attempt something like this, but with my own design (I see that mnay people start with creating their own versions of other games, but I think I would have more fun designing some rules and then figuring out how to implement them).
As for 3d programming, I very much like games such as Tail of the Sun and Aquanaut's Holiday for PSX. These are 3d games that have either very simplistic interaction with the world... they are mostly about exploring HUGE 3d worlds, and finding interesting artifacts, ruins, etc. I'd love to do a game like this, but I think I should learn to program 2d first.
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As for the second comment, I think I understand what you are saying. I actually understand "types" pretty well; I find them to be very logical.
Luckily, the tutorial I read on map tiling came with some source code, so I was able to visualize what was going on. I still have some problems with understanding the concepts... I can't think of anything specific. Your explanation does help though...(how the tile must move, and how the engine decides which tiles are visible and their position).
Thanks again! :)
As for your first comment, I have some ideas on games I would like to attempt. I'm a big fan (design-wise) of simple games like Pac-Man, Donkey Kong, Dig Dug, Mr. Do, etc. By simple, I mean "single screen, no scrolling, simple layout, few rules." For my first project I would like to attempt something like this, but with my own design (I see that mnay people start with creating their own versions of other games, but I think I would have more fun designing some rules and then figuring out how to implement them).
As for 3d programming, I very much like games such as Tail of the Sun and Aquanaut's Holiday for PSX. These are 3d games that have either very simplistic interaction with the world... they are mostly about exploring HUGE 3d worlds, and finding interesting artifacts, ruins, etc. I'd love to do a game like this, but I think I should learn to program 2d first.
------------
As for the second comment, I think I understand what you are saying. I actually understand "types" pretty well; I find them to be very logical.
Luckily, the tutorial I read on map tiling came with some source code, so I was able to visualize what was going on. I still have some problems with understanding the concepts... I can't think of anything specific. Your explanation does help though...(how the tile must move, and how the engine decides which tiles are visible and their position).
Thanks again! :)