I'm trying using CopyRect to fill the textures buffer, but all i get is a block square....|-[
[update] got the parameters wrong, now i i see nothing!
[update] got it working!
1) use two textures, one to show and another to store the animated texture (i use textures with alpha channels)
2) on each new frame lock both texture buffers and readpixelfast/writepixelfast the current frame to the shown texture. voila.
[update] got the parameters wrong, now i i see nothing!
[update] got it working!
1) use two textures, one to show and another to store the animated texture (i use textures with alpha channels)
2) on each new frame lock both texture buffers and readpixelfast/writepixelfast the current frame to the shown texture. voila.