Sorry for my ignorance but,
instead of replacing the current texture buffer with a new frame, every call to EntityTexture( ent, tex, frame ) creates a new texture or does
LoadAnimTexture load in the whole strip in vidram?
A better solution, at least for me, could be if i just create a texture with the right size and then copyrect each frame to the textures' buffer.
Steven
instead of replacing the current texture buffer with a new frame, every call to EntityTexture( ent, tex, frame ) creates a new texture or does
LoadAnimTexture load in the whole strip in vidram?
A better solution, at least for me, could be if i just create a texture with the right size and then copyrect each frame to the textures' buffer.
Steven