ZELDA (GAMECUBE!)

Blitz3D Forums/Blitz3D Programming/ZELDA (GAMECUBE!)

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For rounded objects (ie. not those houses) flat shading can be pretty effectively faked using spherical environment mapping. Assuming light coming from above, create an image which is white for the top two thirds and grey for the bottom third. Apply this as a second texture layer, using spherical environment mapping and settin blending to multiply.