like this:
oh, and by the way... its velocity that changes position, acceleration changes velocity:
catch me on irc if you want more help etc, i know a lot of useless junk like this ;)
TFormVector RelativeXVel#,RelativeYVel#,RelativeZVel#,camera,0 GlobalXVel# = TFormedX() GlobalYVel# = TFormedY() GlobalZVel# = TFormedZ()
oh, and by the way... its velocity that changes position, acceleration changes velocity:
xaccel# = 0.0 yaccel# = -10.0 zaccel# = 1.0 xvel# = xvel# + xaccel# yvel# = yvel# + yaccel# zvel# = zvel# + zaccel# xpos# = xpos# + xvel# ypos# = ypos# + yvel# zpos# = zpos# + zvel#
catch me on irc if you want more help etc, i know a lot of useless junk like this ;)