storing terrain information

Blitz3D Forums/Blitz3D Programming/storing terrain information

How to implement it the best way to the Editor? I don't know. Perhaps you have got a good idea.

It is only an animated texture to one long object. The texture is scaled in relation of the length and width of the river. Then only called PositionTexture at the right position. It's very easy to program.

ckob: I've seen the grate screens. But no description. So now, what is your game about?