Anthony uses 3D techniques AOA is 2D and doesn't scale the graphics with resolution.
I am with Epicboy and Anthony Flack all the way here.
640x480 is the mainstay. I intend to support it always, and for all 2D in 3D, I wouldn't consider going higher. It's too inefficient.
I am with Epicboy and Anthony Flack all the way here.
640x480 is the mainstay. I intend to support it always, and for all 2D in 3D, I wouldn't consider going higher. It's too inefficient.