Surely AddMesh() combines entities, not surfaces. I mean you would get a speed increase, but I thought SSwift wrote a function called AddMeshToSurface() which actually combined surfaces as well for an extra speed boost.
I thought it was in the code archives somewhere. Maybe I dreamt it all.. someone else told me that AddMesh combined surfaces recently, but I was sure I tested it and it didn't.
I thought it was in the code archives somewhere. Maybe I dreamt it all.. someone else told me that AddMesh combined surfaces recently, but I was sure I tested it and it didn't.