Avoiding crappy looking 640 X 480

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My monitor is a 19" monitor, and LCD at that so the pixels are much clearer than a CRT. So I know what it looks like.

640x480 is the same resolution as a NTSC television (commonly much larger than 19"). 640x480 looks much BETTER than 1024x768 in my game. Upping the screen resolution won't up the resolution of the sprites - except for ones that have been scaled down. At 640x480 everything looks fairly even, since the sprites were designed to look okay at this res. But at high res, different elements are different sharpnesses, depending on how much I've scaled them - some have minute detail and fine edges, while others, by comparison, look very blocky. It looks stupid. 640x480 is the only acceptable choice for having decent-sized sprites with a decent amount of animation, without burning ridiculous amounts of vidRAM.

It would be easy to allow support for all resolutions, but I am seriously considering capping it (or burying it in a command-line prompt), to stop people from automatically going, "Oh, higher res is better", and cranking it up, thus getting worse performance, and funny-looking graphics.