DarkNature:
A couple of things..
The putter seems less affected by wind than the driver (as one would expect) but seems pretty 'strong' - I'd use the putter all the time - it might not go as far but it's much easier to control/more accurate. Maybe you should reduce it's power?
Add a ball shadow to enhance the perception of height - the same size as the ball but just offset to the left (say) according to height. It'd be a doddle to add in one line of code.
I take it you'll have an indicator to the hole? Or will the player be able to scroll the map around?
Add a delay after the ball hits the water - it's disconcerting to find the map suddenly shift (of course a nice watery-plop-animation would be good but see below). It'd be better to slowly auto-scroll the map to the new ball location after it's been dunked!
Overall it's shaping up goodly. Don't worry about the graphics for now - I guarantee you'll get sidetracked and never finish it if you do!
A couple of things..
The putter seems less affected by wind than the driver (as one would expect) but seems pretty 'strong' - I'd use the putter all the time - it might not go as far but it's much easier to control/more accurate. Maybe you should reduce it's power?
Add a ball shadow to enhance the perception of height - the same size as the ball but just offset to the left (say) according to height. It'd be a doddle to add in one line of code.
I take it you'll have an indicator to the hole? Or will the player be able to scroll the map around?
Add a delay after the ball hits the water - it's disconcerting to find the map suddenly shift (of course a nice watery-plop-animation would be good but see below). It'd be better to slowly auto-scroll the map to the new ball location after it's been dunked!
Overall it's shaping up goodly. Don't worry about the graphics for now - I guarantee you'll get sidetracked and never finish it if you do!