If you use higher resolutions, your fillrate will grow too; more pixels to draw over and over again. Fillrate usually kills the 3D-cards speed long before anything else unless you have really little VRAM. You can easily make even the newest Radeons suffer from the lack of fillrate if you use lots of alphablended polygons close to the camera (particle explosions etc).
Avoiding crappy looking 640 X 480
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