Hello,
I am not that old in Blitz programming either ;-)
- You will find an excellent tutorial about the use of tiled worlds in Krylars book : "Learn to programm 2D games in BlitzBasic". You can get this book at www.blitzcoder.com.
Their server is down at the moment because they are moving, but it should be back in a few days.
- You can use Terabits' software "Data Packer" to pack -and encrypt- your data in one single file, wich you can even include in your compiled exe. So far, I have managed to pack and include my game datas, but I can't read them anymore then : if someone can tell me how to use this, I'd be very thankfull
- As far as I know, your sprite sheets don't have to be stripe-shaped : Blitz can cope as well with the loading of 4 16x16 sprites from a 64x16 as from a 32x32
When you are so far that you want to change the exe icon of your programm, let me know : I guess this question has been asked 1 billion times, but I don't find where it is explained ;-)
I am not that old in Blitz programming either ;-)
- You will find an excellent tutorial about the use of tiled worlds in Krylars book : "Learn to programm 2D games in BlitzBasic". You can get this book at www.blitzcoder.com.
Their server is down at the moment because they are moving, but it should be back in a few days.
- You can use Terabits' software "Data Packer" to pack -and encrypt- your data in one single file, wich you can even include in your compiled exe. So far, I have managed to pack and include my game datas, but I can't read them anymore then : if someone can tell me how to use this, I'd be very thankfull
- As far as I know, your sprite sheets don't have to be stripe-shaped : Blitz can cope as well with the loading of 4 16x16 sprites from a 64x16 as from a 32x32
When you are so far that you want to change the exe icon of your programm, let me know : I guess this question has been asked 1 billion times, but I don't find where it is explained ;-)