EpicBoy wrote:
"Or stop using the "Text" command. I had to rewrite parts of my game over the weekend to use bitmap fonts instead of the internal "text" command because of this issue ..."
Are there other ways of handling text than <text> and <print>?
Does a font have to be in the Windows font directory before it can be used? I have tried putting a path to a font:
myfont = LoadFont("fonts/unusual.fon",14,True,False,False)
but all I get is some awful default, Times New Roman or something. Any tips on font and text handling would be appreciated.
"Or stop using the "Text" command. I had to rewrite parts of my game over the weekend to use bitmap fonts instead of the internal "text" command because of this issue ..."
Are there other ways of handling text than <text> and <print>?
Does a font have to be in the Windows font directory before it can be used? I have tried putting a path to a font:
myfont = LoadFont("fonts/unusual.fon",14,True,False,False)
but all I get is some awful default, Times New Roman or something. Any tips on font and text handling would be appreciated.