Ten 800x600x8... try to use tiles.
It seems that if you load an image (PNG, BMP, etc), Blitz will convert it in the game resolution ; if you run 16bits, the image will be 16bits into the memory card.
So, if your 800x600 (Gloups !!!) is 15kb and run your game in 32bits, the image will be a true 800x600x32 into the memory card.
It seems that if you load an image (PNG, BMP, etc), Blitz will convert it in the game resolution ; if you run 16bits, the image will be 16bits into the memory card.
So, if your 800x600 (Gloups !!!) is 15kb and run your game in 32bits, the image will be a true 800x600x32 into the memory card.