Actually I'd have to disagree. If there's one thing that really annoyed me about Breath Of Fire 4 (and TechnoMage) it was the way that the characters weren't really 3D. When the camera rotated around, the characters turned in little jerks and it was really off-putting. I like to see a cartoony style but with proper 3D rotation.
I'd suggest going down the toon cel shading route.
Also I think that this 3D world would benefit from some form of shadowing, or tightening up the lighting somehow. As it stands, it's a bit hard to picture the depth of the stony floor, particularly around the fence. I know this is part of the effect of toony 3D graphics, but there must be a way to get the best of both worlds, with a little careful shadowing..?
I'd suggest going down the toon cel shading route.
Also I think that this 3D world would benefit from some form of shadowing, or tightening up the lighting somehow. As it stands, it's a bit hard to picture the depth of the stony floor, particularly around the fence. I know this is part of the effect of toony 3D graphics, but there must be a way to get the best of both worlds, with a little careful shadowing..?