Zelda: Engine Help

Blitz3D Forums/Blitz3D Beginners Area/Zelda: Engine Help

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Hello,

Im new to the programmin world, well not that new, but I just started getting serious about it. Anyways im tryin to make this Zelda Fangame using Blitz3d in 2D, but I don't really know where to start. I have some things programmed like Link's moving around the screen and stuff, but I don't know how to combined it to the HUD, or the World Map (If someone could help me, like the tiling engine, and maybe get me started on a editor...) with out Link blinkin or there being a slowdown.. please help me!

:EDIT:

Also I have a question about when your done and combined the graphic files, and external *.bb files into one file or graphics in one and *.bb in another

Also one more thing, how to I load a large sprite sheet thats more the just one high exp: 16x128 each frame 16x16 is what I have now, but I want my charture sprite to work off a 128x256 with each frame 16x16 please also help on this

Lord FBEpyon