Drop Hero - anime style little dude :)

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Well first of all need to use Rigid vertex assignments, that's essential. That's just another way of saying what MasterBeaker already said, but it's the option you'll want when initialising your Character Studio rig.

Then fine tune your vetices as you wish, but make sure you keep each vertex assigned to one and only bone.

That's pretty much it. All you have to do then is export to SMD using Valve's exporter and convert to b3d with Milkshape.

OR export to .X using the DirectX Exporter in the DX9 SDK and convert to b3d using Ultimate Unwrap 3d.


Both methods work. I've tried them both. The SMD format is getting on a bit so you might find it breaks with particularly advanced models and/or animation. The .X method should be ok with anything though.

Tigerz has just completed a tutorial on going the SMD route which will hopefully be up on Blitzcoder soon.