Blitzes collision has a problem with collision and two moving objects. especially when they are moving and translating at such a distance that more than a few of the
vertexes have already passed through the surface by the time
collision is checked. try TurnEntity block,0,0.05,0 or an even slower turn rate and you'll see collision works and it works better on the trailing edge of the cube from the direction it is turning. You may have to write your own collision system for two objects moving at the same time.
vertexes have already passed through the surface by the time
collision is checked. try TurnEntity block,0,0.05,0 or an even slower turn rate and you'll see collision works and it works better on the trailing edge of the cube from the direction it is turning. You may have to write your own collision system for two objects moving at the same time.