Given a plane and a 3D point, transform the 3D point to a 2D coordinate along the plane.

Blitz3D Forums/Blitz3D Programming/Given a plane and a 3D point, transform the 3D point to a 2D coordinate along the plane.

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You need an origin for the plane! You cannot calculate an offset (which is essentially what UVW coordinates are), without having a reference point. But if you always consider 0,0,0 the origin of the plane, you can simplify the formulas quite a lot.

Fredborg