Given a plane and a 3D point, transform the 3D point to a 2D coordinate along the plane.

Blitz3D Forums/Blitz3D Programming/Given a plane and a 3D point, transform the 3D point to a 2D coordinate along the plane.

"The answer would be just the same no matter what d is, so you only need x,y,z,nx,ny,nz to get u and v."


As I said, you need a reference point on the plane for U and V to be realtive to. And you need to know the direction of the coordinate system on the plane. I told you how to do it. It's simple if you just grab that code I told you to from the code archives.