Hi,
I've got another newbie question for you :)
I've seen a lot of 2d games programmed with Blitz. All the ones I could see the source code were using tiling. I think it's logical for Mariolikes or Shoot'em'up but which technique should I use to make a racing game ?
I mean I would like a racing game like Skidmarks with scrolling. Let's say that each circuit will be 9x 800x600 screens. So, what's the best technique to use for this ? A only one image (2400x1800 pixel) ? Isn't it too big to load a such image ? I don't imagine tiling circuits because all tiles will be different (what's the interest of tiling in that case ?).
It introduces another question, always about tiling. If I decide to create a 2d platform game but I want my graphics to be really great and never repetitive. I guess tiling isn't interesting in that case too, no ? Because, here again, all tiles would be different.
Can anyone explain me what the best techniques are ?
I've got another newbie question for you :)
I've seen a lot of 2d games programmed with Blitz. All the ones I could see the source code were using tiling. I think it's logical for Mariolikes or Shoot'em'up but which technique should I use to make a racing game ?
I mean I would like a racing game like Skidmarks with scrolling. Let's say that each circuit will be 9x 800x600 screens. So, what's the best technique to use for this ? A only one image (2400x1800 pixel) ? Isn't it too big to load a such image ? I don't imagine tiling circuits because all tiles will be different (what's the interest of tiling in that case ?).
It introduces another question, always about tiling. If I decide to create a 2d platform game but I want my graphics to be really great and never repetitive. I guess tiling isn't interesting in that case too, no ? Because, here again, all tiles would be different.
Can anyone explain me what the best techniques are ?