That seems like a pretty unecessary way to do your shadow and will give problems if any objects come between the player and camera or shadow and camera (the player/shadow will be rendered on top of what should be an occluding object.) Just make sure that the shadow sprite is placed correctly on the ground and don't mess with the rendering order.
As for it being too light, you're going to have to be more specific. That is a pretty vague description and thus could mean almost anything. You should probably also describe your method of shadowcasting.
For future reference be more descriptive in your title. "Sprites" has little to do with your actual question.
As for it being too light, you're going to have to be more specific. That is a pretty vague description and thus could mean almost anything. You should probably also describe your method of shadowcasting.
For future reference be more descriptive in your title. "Sprites" has little to do with your actual question.