Avoiding crappy looking 640 X 480

Blitz3D Forums/Blitz3D Programming/Avoiding crappy looking 640 X 480

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I'm having issues with using low resolutions in my current game. 640 X 480 looks like utter crap. It wasn't so bad but now I'm using bitmapped font and it messes up in the low resolution (probably because FonText does all it stuff according to an 800 X 600 aspect ratio). Is it reasonable to ditch the 640 X 480 graphics mode as an option?