Gradual EntityFade

Blitz3D Forums/Blitz3D Programming/Gradual EntityFade

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Any one have any idea how to do a shooth gradient fade.
Like They they use for light sprites in games?
To put it into proper words, image a cube, the far left is 100% and the other side 0% in opacity. If that makes sense.

The way I'm thinking it's done is to have a gradient texture and change to add entity blend (I think that's it's name)