Texture here, oh it's gone, Ahh it's back again.

Blitz3D Forums/Blitz3D Programming/Texture here, oh it's gone, Ahh it's back again.

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No, there is no other texture limit than what your gfx card can handle, and if there is still videomemory then that can't be it (I think :).

Are you loading the texture manually? If so then search your code, to see if you accidentally have the same variable name somewhere else...Otherwise, I think some code showing is in it's place ;)

[Edit]You can check in the debugger, what the texture handle is by the way...That might give you a clue...Or write a function that checks if the texture handle has changed and then put it in your main loop, so that it's called every frame...[/Edit]

PS: ZPlane looks nice...But the company link on your site seems to be empty.

Fredborg