Texture here, oh it's gone, Ahh it's back again.

Blitz3D Forums/Blitz3D Programming/Texture here, oh it's gone, Ahh it's back again.

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Fredborg, no not doing a writepixel. My frame drawing is very conventional. Draw everything 3D to backbuffer, Updateworld, Renderworld, 2D stuff, flip.

Textures are stored in vidmemory right? Or normal RAM? Damn I should know this stuff. Could I be overloading something as it's only started to happen recently. Is there some kind of texture limit?