Fredborg, no not doing a writepixel. My frame drawing is very conventional. Draw everything 3D to backbuffer, Updateworld, Renderworld, 2D stuff, flip.
Textures are stored in vidmemory right? Or normal RAM? Damn I should know this stuff. Could I be overloading something as it's only started to happen recently. Is there some kind of texture limit?
Textures are stored in vidmemory right? Or normal RAM? Damn I should know this stuff. Could I be overloading something as it's only started to happen recently. Is there some kind of texture limit?