Hi,
If you are using writepixel, you might want to check if you aren't writing pixels outside the texture or imagebuffer. Remember that an image goes from 0..ImageWidth()-1. If you write outside the edge of the image all sorts of weird stuff can happen, I've had meshes deforming because of that :) Took quite a while to figure out...
Hope this helps,
Fredborg
If you are using writepixel, you might want to check if you aren't writing pixels outside the texture or imagebuffer. Remember that an image goes from 0..ImageWidth()-1. If you write outside the edge of the image all sorts of weird stuff can happen, I've had meshes deforming because of that :) Took quite a while to figure out...
Hope this helps,
Fredborg