Well Andrew Barry, the guy who wrote the MARS engine, went on to write SpotLight -- a widely respected Macintosh debugging tool -- and RealBasic -- a widely respected Macintosh and Windows development tool (both of which he sold to companies which maintain them now). He's currently doing contract programming and working on a new development tool in his spare time.
I went on to work as a corporate "suit" and then joined a 3d post production and special effects company as head of their interactive division. We released several children's games while I was there but my pet project -- a hard core 3d action game set underwater -- never got the green light, and I resigned after it was officially cancelled. (The company -- Garner MacLennan Group -- has far greater claims to fame: it did the special effects and much of the production design for season one of FarScape, and it recently did work on Fellowship of the Ring.)
I've since formed my own company with an old colleague (One Two Red Blue) and we make most of our money helping to sell (legal) drugs. I'm still trying to do some game development though.
I went on to work as a corporate "suit" and then joined a 3d post production and special effects company as head of their interactive division. We released several children's games while I was there but my pet project -- a hard core 3d action game set underwater -- never got the green light, and I resigned after it was officially cancelled. (The company -- Garner MacLennan Group -- has far greater claims to fame: it did the special effects and much of the production design for season one of FarScape, and it recently did work on Fellowship of the Ring.)
I've since formed my own company with an old colleague (One Two Red Blue) and we make most of our money helping to sell (legal) drugs. I'm still trying to do some game development though.